Hello all!
We are working with 2D Toolkit to create a Tilemap and making a gravity-driven sprite to collide with it. Everything has been fine until we have found a problem: if we place a tile that has a prefab associated to it, when we use the flip tool in the Paint menu, the tile is shown fine in the editor, but it reverts to its original rotation when we hit "Play", as if it didn't have any flip flag on it. Are we doing something wrong?
Thank you in advance!