I'm creating a new gameobject and attaching a tk2dTextMesh component to it, and I want to also set the font it should be using. I see that there is a font variabel I could set, but I couldn't figure out how to use it properly. I have created a custom font and want to use that. Can I get my font through the tk2dFontData in some way? I know there is a way to create a prefab and use that one, but I rather not : ) Thanks