Hello, guys!
I've checked that some part of the tk2dUIItem editor prevents the user from assigning a persistent gameobject as its event target.
Although this makes sense in some scenarios, in others it does not. For instance, I have a button prefab with a tk2dUIItem which, when clicked, should call a method on itself. Since it is a prefab, therefore saved to disk, your editor code does not let me assign itself as it's message target.
I have edited the tk2dUIItemEditor code to allow this, but I'm afraid it gets overriden in future updates and my project's prefabs' logic gets broken. Could you guys take a look at and rethink this situation?
Thank you in advance,
Mateus Azis
Skwyatch Games