Hi, i'm trying to set a text in an input.
It's a build/editor menu, so when i create a new army i set the name and everything works great, but the problem is when i tried to edit. In my code i have:
textInputBuilYourArmy.Text = data.name;
The textMesh InputText show the correct string, but it never change from the EmptyDisplayText and i can't find a function to do that