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Dynamically Load Animation library
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Topic: Dynamically Load Animation library (Read 4601 times)
Dreamkind
2D Toolkit
Newbie
Posts: 20
Dynamically Load Animation library
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on:
October 16, 2013, 07:32:14 pm »
Hi, I saw this thread and had some questions:
http://unikronsoftware.com/2dtoolkit/forum/index.php/topic,1890.0.html
It solves the problem of loading the Library dynamically, but It threw up some flags in my mind about what is included on the device. Before the current way of being able to mark a sprite collection as loadable, I used to do the same sort of thing to dynamically load a sprite collection. I made the mistake of moving the editor object down with the data object, and it included all of the individual image files along side the atlases. Will the method mentioned in this thread cause the images associated with each frame to be included in the final resources as well?
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JFBillingsley
Newbie
Posts: 18
Re: Dynamically Load Animation library
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Reply #1 on:
October 16, 2013, 11:17:03 pm »
Sprite animation libraries reference sprite collection data, not the original individual images, so nope.
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Dreamkind
2D Toolkit
Newbie
Posts: 20
Re: Dynamically Load Animation library
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Reply #2 on:
October 17, 2013, 05:56:44 pm »
Thanks!
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