I'm using BMFont and followed both the Preparing a font and Creating and using a text mesh tutorials but I feel I may have missed something. Basically, I'm able to get my font to show up, this issue is the size. When first setup my tk2dTextMesh instance's scale is 1 but the font showing up in the Scene View and Game View is massive compared to what it should be for proper display. I can set the scale of my tk2dTextMesh instance to .05 (for x,y,z) and then it displays as expected.
My question is, is it bad practice to scale the tk2dTextMesh instance? Did I miss a setting on BMFont export? How do I properly control the font size from BMFont export so it maps well to the size(s) I want the font to be within Unity? Thanks in advance for any thoughts pointing me in the right direction.