Hi folks,
If you wanted to develop a top-down RPG, like Zelda or Realm of the Mad God, with tk2d, what would be the best approach to rendering terrain?
I'd like to use the tilemap editor to place a few items of interest in a sparse world, and leave large gaps. These gaps would be filled in at game start with one of a selection of grass sprites. Obviously the whole terrain could then be statically batched. Instantiating a prefab for each empty tile in the world is unfeasible. Even one per tile on the screen, and then scrolling as the camera moves, is too much with a sufficiently zoomed-out camera! At a lower level, I could just decide on sprites at draw time and batch them appropriately, but this is Unity and I'm not allowed to do that.
Any help much appreciated.