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Collision detection on different layers
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Topic: Collision detection on different layers (Read 4199 times)
Brandon
Newbie
Posts: 2
Collision detection on different layers
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on:
October 26, 2013, 12:54:31 am »
Alright so I have a tilemap with different layers. My walls of my top-down game are the first layer (z = 0). The floor tiles are what the player can step on without having a collision (z = -2) and now i want to add a floor tile which will trigger an action. I put that on a trigger layer (z = -1). My player is a z = 0. How can i do a collision between a floor tile at z = -1 when my player is at 0? I tried putting the tiles at the same z layer but my player will occasionally disappear underneath.
Thanks in advance
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Collision detection on different layers
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Reply #1 on:
October 26, 2013, 05:44:39 pm »
You can make the collider a lot deeper if needed if it can't physically touch another layer? If you need triggers one option is to add data prefabs - spawn them as a tile with a box collider trigger and use it that way.
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Brandon
Newbie
Posts: 2
Re: Collision detection on different layers
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Reply #2 on:
October 26, 2013, 06:09:55 pm »
Oh I think I get what you mean.. Thanks for the tip
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Collision detection on different layers