Hi
In my 2D game I am using many sprite of of atlas (512*512 of 3 atlas, 1024*1024 of 12 atlas and 2048*2048 of 16 atlas) which is for 2x devices only half of size for 1x and double for 4x devices is created. But all of this atlas is not for same scene, its changes according to level. But while in starting of my game I am using 3 2048*2048 atlas plus 1 1024*1024 atlas. In unity games work perfectly. But when I try to build (for IOS devices Setting) it takes much time and end up with fatal error which is : Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in /Applications/buildAgent/work/cac08d8a5e25d4cb/Runtime/Graphics/Texture2D.cpp
How much size or memory is needed for atlas or texture to load?
As my system memory is 4GB DDR3 and HDD almost 40GB free. and I m using Unity4.2.1
So please please help me with this issues a I already posted my issues to unity but there is no response, my game is in the end but cannot able to load in device.