Seems the z offsets of the layers in my tile map are inconsistent.
I have 5 layers, all of their offsets are set to 0.1, except layer 0, which defaults to 0 as the base. I assume this means the offsets are supposed to stack. Meaning layer 5 will end up at 0.4 z offset.
This doesn’t seem to work properly as some of my tiles in higher layers end up with a lower z than the lower layers. Lots of times their z is just plain 0 while a lower layer may correctly be, say, 0.2.
It seems inconsistent within the layers as well, as some of the prefabs end up at a different z than other prefabs in the same layer.
Details:
* All of my tiles are being replaced with prefabs, whose local z positions are all set to 0.
* My camera is in the negative z looking down the positive z axis, and the tile offsets are actually supposed to increase in the negative z direction to become closer to the camera and be on top. Not sure how this is handled as I can’t set negative values for offsets. But most of my layers seem to handle this fine, as they are properly set to negative values.
I'm Using 2.2.