Hello,
We are building a PC + Mac application and looking at 2dToolkit for our UI. So far it's fantastic except for one glaring problem we can't figure out a solution for. When we launch a Unity stand-alone app the tk2dButtons work brilliantly unless we move the app to a different monitor. As soon as we drag it to a different monitor the y coordinate of all the mouse clicks is way off. We click several inches below the button and it registers a click.
Is there anything special we need to do to support multiple monitors with 2dToolkit UI? We're super blocked on this.
Thank you for anybody that can assist.
David