Hello, I'm not sure if this is a bug or intended behavior.
The tile positions when selecting isometric tilemap do not change when selecting isometric in the type properties of the tilemap and reflect those of normal rectangular tiles.
Therefore the positioning is always off for from the actual centre point position of the tile for every second tile.
Eg:
var pos = tileMap.GetTilePosition(0,0); // will return (-31.3, 015.6, 0)
var pos2 = tileMap.GetTilePosition(0,1); // will return (-31.3, 0, 0) which has same x position, when both x and y should increase since the row above does not align with row below
There a fix around this? Otherwise I will have to edit the source files to represent their true positions.
Thanks.