Hi,
I recently started using the Tilemaps feature. Absolutely amazing by the way! It's going to save me an absolute ton of time.
Something confusing me atm is why each chunk of a tilemap gets a progressively more distant z value
E.g.
Chunk 0 = 0
chunk 0 1 = -1e-06
Chunk 0 2 = -2e-06
etc
The reason this is causing a problem for me, is that I want to create arbitrary individual tile sprites (outside the tilemap) and v-align them with existing tiles. It seems unity alignment works well since it will actually allow you to align to a specific tile in the tile map, but if I try and align it with a tile in chunk 0 2 for example, the alignments will make the separate sprite's z = -2e-06.
As an aside, just to give the reason why I'm creating separate tiles and aligning them with existing tiles in the tilemap, is that I have anchoring scripts for environmental features such as an elevator which will expose a game object which you can assign to be its anchor (and another game object to say where the elevator's path of movement will end). Maybe there is actually a better way to allow a user to specify the anchor as an individual tile in a tilemap? I wasn't able to find a way to have another script expose an editor value that could be assigned to an individual tile. That would be even more awesome if somehow I could do this - maybe using tile id's?
TIA for any help
Dan