Hello,
I have a sprite collection where I am gernating normals, but when I commit them to a static batcher they are being lost. Is this expected behaviour? Can I edit the static sprite generator script somehow to include normals? Is there a script I can run in the editor somehow to add normals to the mesh the static sprite gernerator creates?
I want to use a lit shader so I can create a level where the lights go out and my platformer has to use a flashlight. Maybe there is a better way.
I tried searching the forum, but could not find anything. Its hard to search for the word normal, so many people use it for questions, like is this normal?