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Author Topic: Lighting for 2D Toolkit  (Read 4935 times)

alexanderm006

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Lighting for 2D Toolkit
« on: November 12, 2013, 02:57:28 am »
Hey, awesome 2D Toolkit forum.

I've been using 2D Toolkit for a couple months now and am very pleased with it it's performance, it's clearly the best 2D tool available on the asset store. However, I have been having difficulties with lighting my 2D sprites.

My problem is that I can't get Unity's lighting system to work with 2D Toolkit Sprites. I understand that this is a good thing when making ambient 2D games with no shading, but I'd like to be able to shade out the tile map in the background, and put a point light around the player to limit their vision. I'd also like to put a spotlight in the direction of the player to imitate a flashlight.

Thanks to anyone that answers! :)

unikronsoftware

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Re: Lighting for 2D Toolkit
« Reply #1 on: November 12, 2013, 09:51:23 am »
Turn on normals in the sprite collection editor settings page, and then switch the shader on the material to a lit one. You will need 2D Toolkit 2.3 beta for lit tile maps, older versions don't generate normals correctly, but sprites should work fine.