Hello
Guest
Home
Help
Search
Login
Register
2D Toolkit Forum
»
2D Toolkit
»
Support
»
TestMesh and Unicode characters
« previous
next »
Print
Pages: [
1
]
Author
Topic: TestMesh and Unicode characters (Read 4267 times)
atmuc
2D Toolkit
Newbie
Posts: 35
TestMesh and Unicode characters
«
on:
November 18, 2013, 01:48:20 pm »
i generated my font with BMFont. i added geometric shapes. how can i select them in textmesh inspector editor? they start at 25A0/9635. i tried \25A0 and \u25A0. it writes \25A0 to gameview.
Logged
unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: TestMesh and Unicode characters
«
Reply #1 on:
November 18, 2013, 09:27:46 pm »
In the inspector you will have to actually enter the unicode character, i.e. select in char map and paste the character into the inspector editor.
Logged
Print
Pages: [
1
]
« previous
next »
2D Toolkit Forum
»
2D Toolkit
»
Support
»
TestMesh and Unicode characters