Hi 2DToolkit Team,
thank you for the great Work.
My Problem is that the Information for Colliders and Anchor Points which is set in the Sprite Collection Popup, are saved in Pixels.
This would be fine if this information would consider the PixelToUnit Ratio.
When I swap my Graphics to a higher Resolution (e.g. @2x for iPad Retina) all the Atlases get rebuild with the higher Textures. This is great, but all the Anchor Points and Collider Settings are still mapped to the Pixel Values of the small Textures.
Is there a way to set this? And if no, could you please implement it?
Thank you.
Robin