I'm new to Unity and 2D Toolkit, and I have a question regarding doing a texture mapped cutout of a sprite.. is it possible to make a black/white "map" of which parts the of the 2d toolkit sprite should draw and be able to apply that as a material?
Anything I try it failing to "stick" when I try and set a material in the collection.. always reverts back to the atlas..
I've never tried anything before so I don't know if I'm going in the right direction or not..