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Author Topic: How to create .bytes files with TexturePacker ?  (Read 4503 times)

hougenit

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How to create .bytes files with TexturePacker ?
« on: December 04, 2013, 03:30:03 am »
I need to create collection in runtime,accroding to project 13,

tk2dSpriteCollectionData.CreateFromTexturePacker(spriteCollectionSize, texturePackerExportFile.text, texturePackerTexture );

the "texturePackerExportFile" file is a .bytes file,i don't know how to create this .bytes files with TexturePacker ?

hougenit

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Re: How to create .bytes files with TexturePacker ?
« Reply #1 on: December 04, 2013, 05:25:30 am »
I have solve the problem.

Texture Setting--output--DataFormat--

if we choose 2D Toolkit,then it will generate a .bytes file.

if we choose Unity3d,then it will generate a .txt file.