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Topic: Check 2dToolkit Exists/ Imported (Read 3876 times)
mochatony
2D Toolkit
Newbie
Posts: 14
Check 2dToolkit Exists/ Imported
«
on:
December 04, 2013, 03:50:06 pm »
Hello
I am building a custom playmaker plugin using 2dtoolkit for my own needs, but there's one scenario I have to check 2dtoolkit imported, if no ignore the function.
Any way to do checking?
Thanks
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Check 2dToolkit Exists/ Imported
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Reply #1 on:
December 04, 2013, 09:58:53 pm »
I don't think its possible. It doesn't look like modules can register #defines.
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