Hi there, i've been looking for an option to create a tilemap(within unity, no tiled editor or soemthing). And to set a specififc layer or tag for the gameobjects which will be created.
So i can obviously do this myself, but i would have to do this after every change and commit to my tilemap data as the default has no tag oder layer.
Moreover i wonder if this would be possible as a kind of property for a single tile.
So lets say i have some even floor tiles and some slope tiles. I would like to have all slopes a 'slope' layer or tag.
Is this possible or is there a workaround so i can still draw my tilemap within unity without having to create my slopes seperately?