It took a little playing around with for me to get the physics (kind of) working, since the only video I could find on the subject is outdated (
http://www.youtube.com/watch?v=29zU5jz4S8w), but I eventually got it working. I have a few questions though:
Does the box collider settings in the normal box collider settings matter? Or does it only matter what is defined in the editor and the box collider component just tells 2D Toolkit to look at the predefined colliders made in the editor?
If I make a custom shape, how can I transfer that custom shape to other frames? It's very annoying to have to manually go by hand and set each custom box collider.
Thanks! =D