I'm not fully sure how mipmapping works. I understand it's used for premaking smaller size textures, so textures downsize better.
Basically I'm trying to figure out, is it possible to only use @4x textures for mobile then have the mipmaps handle @2x and @1x resolutions? Seems redundant/a lot of overlapping texture sizes if you want to use mipmapping and have to do it separately for @4x, @2x, @1x, etc.