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Author Topic: Text Meshes from Asset Bundles referencing a modified material.  (Read 5721 times)

robotpanda

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I'm trying to save some memory, by not having the font textures be Truecolor. However, whenever I change the import settings of the font texture, any TextMeshes that exist in Assets loaded from an Asset Bundle have a yellow tint and other artifacts associated with them.  If while the game is running, in the scene view, and I set the TextMesh back to the appropriate font, it appears fine and the material associated it with loses its yellow artifacts.  As a note, before setting the font, the Font pulldown appears blank.  If the font texture is set to Truecolor, the font displays appropritaely (without artifacts or a yellow color).

Any ideas?

unikronsoftware

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Re: Text Meshes from Asset Bundles referencing a modified material.
« Reply #1 on: May 30, 2012, 09:52:57 am »
What happens if you click on the textmesh where its exhibiting the yellow artefacts, and then double click on the material? Is it bust in the little material preview window too? What about the texture you can get to from there?