Hi,
I'm trying to commit a heavy 4096 sprite collection that contains 3131 imgs RGBA. After a lot of tries I found that crash probability diminishes if I add little sprites each time and commit. Still, loading is very slow (up to 15-20 mins) and has crashed Unity 4/5 of the times. I have an iMac quadcore 16 Gb Ram, OSX 10.7.5. In the Activity Monitor I see that Unity uses a maximum of 3 Gb of Memory. Is there a way to better use my 16Gb?