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Possible to suck color from sprites?
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Topic: Possible to suck color from sprites? (Read 4128 times)
ItsMeAlan
2D Toolkit
Newbie
Posts: 22
Possible to suck color from sprites?
«
on:
December 23, 2013, 08:40:48 pm »
I know this might be an unusual request, but in my game I would like for the entire world (that is, all sprites) to become monochrome, except for a few select sprites. Is there a simple way to do this with 2dtoolkit? If not, is there a complex way?
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LaserDinosaur
2D Toolkit
Newbie
Posts: 38
Re: Possible to suck color from sprites?
«
Reply #1 on:
December 23, 2013, 11:37:42 pm »
There's two ways I know of.
1)
Full screen shaders
, which apparently are a Pro only feature.
2) Apply a material shader to the sprite. I found a pretty good
shader on the forums
which I applied to my sprites. I found turning down the saturation rather than messing about with the colour channels gave a much better grayscale look.
Note that if you go option #2,
you'll need to create a second material in tk2d
, otherwise it will apply to all your sprites in the sprite collection. I'm rather new to tk2d myself, so there might be a better way of that.
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Possible to suck color from sprites?