Right now if I want to dynamically populate a TileMap during runtime, I have to do the following steps:
1) Create an empty TileMap with the largest conceivable size I will be using.
2) Create as many empty layers as I need in this empty TileMap.
3) Create other empty TileMaps if layers use different Tilesets. In other words create a new TileMap for each Tileset I am using.
Is this correct?