Hello
i have my player sprite collection in which i have defined custom box colliders (2D) for each frame
then i have my enemies with a circle collider called Vision to spot the player, this vision collider is monitored by a simple script with a OnTriggerEnter() and OnTriggerExit() functions
what happens is , instead of getting a single ENTER/EXIT event when the player enters/exit the Vision collider , i get a ENTER event every time the sprite frame of its animation is updated, and the worse is many EXIT events are lost, not happening, its about 50% of chance to loose them
this was not happening before when my player had a simple box collider2D component and all colliders of the sprite frames were set to "user defined"
am i doing something wrong? is this normal ? if so … any work around?