Hello
Guest
Home
Help
Search
Login
Register
2D Toolkit Forum
»
2D Toolkit
»
Support
»
Sprite textures get destroyed during run time?
« previous
next »
Print
Pages:
1
[
2
]
Author
Topic: Sprite textures get destroyed during run time? (Read 12314 times)
unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Sprite textures get destroyed during run time?
«
Reply #15 on:
July 03, 2014, 10:34:12 pm »
This sounds like a Unity bug to me
As prime31 said, he just provides a texture, unity doesn't seem to be behaving here. I'd suggest reporting the bug to unity, but without a reliable repro case, theres close to no chance this will be looked at...
Logged
grit
Newbie
Posts: 14
Re: Sprite textures get destroyed during run time?
«
Reply #16 on:
July 04, 2014, 01:10:11 am »
Well, maybe I will find some time to write a more clear report to unity describing this as a simple-to-reproduce-step-by-step-example.
In the meantime I use my workaround.
Nevertheless thank you very much for your kind support.
Logged
Print
Pages:
1
[
2
]
« previous
next »
2D Toolkit Forum
»
2D Toolkit
»
Support
»
Sprite textures get destroyed during run time?