Hi,
We are using a UIScrollableArea prefab in our menu and dynamically add items to the list at run time. We are getting an issue with the UILayoutContainerSizer leaving gaps when items are being added. When we have a closer look, we can see this:
The green image there is a sliced sprite that is standing in for our normally invisible padding.
As you can see, the sprite is being positioned outside of its UILayout bounds, which then throws off our UI and leaves gaps between our other items.
Is there something we are missing with how to use this? When we are in editor mode, everything lays out correctly, but when we go into play mode, things get moved around and causes issue