Hi
Just tried saving Sprite Collections as PNG's and got an unexpected result... The build became a lot smaller, but looking at Unity's Profiler, the app actually consumes way more texture memory at runtime.
Unity Atlases
Build Log: Complete Size: 104.3mb
Profiler: Texture size: 101mb
PNG Atlases
Build Log: Complete Size: 48.7mb
Profiler: Texture Size: 173mb
I exported several builds switching back and forth to make suer I did it right. What's going on???
/M