Hi All,
I've been reading through the docs for 2D Toolkit and have been making up sprite collections, creating prefabs and instantiating from the editor / code etc and all's working great. I just wanted to check something.
To create a sprite collection I need an already imported asset into Unity i.e. the 'Sprite'. Whats the recommended settings or guidance here for importing into Unity? I know that when the sprite collection is 'commited' 2D Toolkit also performs some processing (with Unity) to create the atlas so does that mean the asset is processed twice?
For instance if I have a simple circle as a GIF but I'm aiming to use 'point' filtering do I initially import the GIF as a 'Sprite' texture type (I'm using Unity 4.3.4) and then when setting up the sprite collection use 'point' sampling again in the settings there?
Sorry if this sounds a little stupid, pretty new to Unity and whilst the asset management seems excellent its a little confusing to begin with
Thanks
Pete