Hi, I'm trying to switch from 2D to 3D physics and when I go into my tilemap's sprite collection and change it from 3D to 2D, then commit, it doesn't change any of my colliders. They are all still Mesh Colliders instead of Edge Colliders. I tested the swapping in the demo scene and it properly switches to Edge Colliders. Any idea why this wouldn't be working in my own project? I am using a Sprite Sheet if that matters. Thanks.