So, I've been looking over various UI information on 2Dtoolkit and the Unity Stock stuff, and it looks like all of the UI features involve creating buttons, and clicking those buttons with a mouse.
I'm making an old-school RPG type of game, where you hit a button to go into a open an in-game menu and select options with a gamepad or keyboard. Think Dragon Quest or Earthbound. Is there anything in 2dToolkit to support that?
My initial thought is to make a tilemap that's a child of the camera, and build it manually, but that's work I might not have to do.