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Topic: Global Tiling Position (Read 10591 times)
stuntboots
2D Toolkit
Newbie
Posts: 11
Re: Global Tiling Position
«
Reply #15 on:
March 15, 2014, 03:46:19 am »
Ah yeah, I used the Unity shader guide to add a colour channel, seems to work fine! Thanks for your help.
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