To get started, I'm fairly new to 2DTK and Unity, but I do have some scripting background.
I'm currently trying to make a test project where I have a sprite with a CharacterController object added to it (to take advantage of the normal physics engine without having to write my own). I'm currently running into a problem where whenever I use Move or SimpleMove (any sort of movement, really), my sprite will fly high into the sky (along the Y axis, the longer I hold down the movement key the larger the Y value becomes).
I'm not entirely sure what I'm missing here. Do sprites on a small scale (I'm using the Orthographic camera size of 1 and my sprites/test room is scaled accordingly) not play well with Unity physics? Am I missing some property somewhere that makes character controllers naturally attempt to move themselves to a higher Y value or is this a known limitation? Is there a workaround?