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Author Topic: Normal Map for Tile Map Atlas  (Read 4914 times)

burletech

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Normal Map for Tile Map Atlas
« on: March 19, 2014, 04:31:43 am »
Hi there! I apologize if this is already posted somewhere but I could’t find any solution so thought it best to ask.

I’m looking to have my tile map atlas have normals for sprite lighting (Brite Sprite, Sprite Lamp, etc). Now for this to work (as far as I understand) I need one of two things to work. Either to somehow disable Repacking on the sprite sheet atlas or synchronized atlas generation as you mentioned here (http://2dtoolkit.com/forum/index.php/topic,3257.msg16980.html#msg16980). Hopefully with these solutions then my normal map and sprite sheet will align and should work perfectly.

So my question is how do I accomplish one of these two things? Is there a settings somewhere in the atlas generator to disable repacking? Is there a way to synchronize my tile map packing so that I can give it my texture and normal map?

Thanks!

unikronsoftware

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Re: Normal Map for Tile Map Atlas
« Reply #1 on: March 19, 2014, 10:17:53 am »
You have to do this manually.
http://2dtoolkit.com/forum/index.php/topic,1143
http://2dtoolkit.com/forum/index.php/topic,947

Basically - turn off trimming, add the sprites in the same order.