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Convert Existing TileMap to Use Prefabs
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Topic: Convert Existing TileMap to Use Prefabs (Read 3865 times)
antman
2D Toolkit
Newbie
Posts: 9
Convert Existing TileMap to Use Prefabs
«
on:
April 05, 2014, 07:03:11 pm »
Was trying to debug some hit detection on a specific type of prefab I had added to one of my tile sprites through the TileMap > Data inspector tab and found it curious that adding a prefab to a certain tile type in the editor didn't retroactively change all of the Tiles that had already been added in the scene.
Is there no way to do this so that I can convert the Tiles in the TileMap that I've already made to use this new prefab version of my Tile?
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Convert Existing TileMap to Use Prefabs
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Reply #1 on:
April 06, 2014, 12:35:57 pm »
It should when you commit - the full tile map is rebuilt when this happens. In the event that there are issues - you could try deleting the render data object, and then commit again to see if it fixes it...
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Convert Existing TileMap to Use Prefabs