Hi Im using 2d toolkit 2.4 & Unity 4.3.4 to create a tilemap.
I set the tilemap's sprite colletion's pad mode to "Extend".
During game play, there is a line shape flickering from time to time, and only lasts for about 1 frame. And the flickering is quite random, and is difficult to reproduce but when i play the game it just appears suddenly and next frame disappear.
In the game the camera moves quite a lot, not sure whether it is the cause, but it seems the flickering stops when the camera is static.
To confirm it, I draw the tilemap using 1 black sprite. And I test using different camera background color, white, red, orange. And the line shape flickering occurs in white, red, orange correspondingly. So I guess it's the tilemap does not aline correctly under some situation.
Any ideas?
Thanks