I've spent a couple days on this, tried everything, I can't figure out what I am missing here.
I create a tilemap fine, and the mesh collider on the chunks looks good in the editor window, but when I run the game I cannot get a hit with a raycast. If I manually put a box collider on the chunk, however, I have no problems getting the raycast to hit.
Not sure where to start. In the sprite colleciton, I've tried every possible combination of collider settings. Also tried all combinations on the generated mesh collider. Still no luck.