I've been working on my game for over a year now (though I just took a couple month break) and now I'm getting back into it. I decided since I'm not deep into anything now that I should bite the bullet and upgrade from 3.5.7 to 4.3 and also update 2dtk to 2.4. Everything actually seems to have gone super smoothly, so I'm pretty thrilled.
Mostly I want to know what people have learned about converted projects like this. For example, my project is considered 3D by unity. From what I've read the conversion should be pretty simple, especially because I wrote my own 2d collision system so I'm not using any unity physics, rigidbodies, etc.
What's the best approach for sprites? Do unity and 2dtk sprites interact/exist on the same object or do I just create everything as a 2dtk sprite as I have always done?
Thanks!