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Author Topic: Background Texture quality dropped  (Read 5422 times)

Charz

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Background Texture quality dropped
« on: June 26, 2012, 12:14:24 am »
Hi i did not see anything related to my topic so i started this one,

Ok my issue is that we started recently using 2d toolkit for a project a everything was fine until i saw the backgrounds from our game and it looked blurry and not with the quality of the original photoshop created, here is a picture of my issue



is it 2d toolkit fault that the image looks blurry?

unikronsoftware

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Re: Background Texture quality dropped
« Reply #1 on: June 26, 2012, 08:21:11 am »
A few things to troubleshoot -

1. Click on the atlas texture generated by 2D Toolkit and look at the "MaxSize". Does increasing it (and clicking apply) change anything?
2. Drag the texture onto a normal unity plane - does it look blurry there? If not, your sprite is probably too small and mipmaps are kicking in.
3. In Edit > Project Settings > Quality, does your selected qualitysetting have TextureQUality set to "Half Res"?