Hello, I've find a platgorm feature in spritCollection, but I dont get it, how exactly it works?
I understand that it bases on using different atlasses, but what happens with sprites?
For example: In my games I need to use both high and low resolutions (2048*1536 and 1024*768), I add first platform for 1024*768, x1, then I add x2. And it's just increase max. size of texture. If I'm trying to delete sprite, or replace it, it apply to both atlasses. So what's the point of platforms?