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Author Topic: tilemap help  (Read 6378 times)

gecko

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tilemap help
« on: July 01, 2012, 07:59:27 am »
Can someone point me to a page or pages for more info about using tilemap. I read the class reference but I'm still not sure how to use it.

gecko

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Re: tilemap help
« Reply #1 on: July 01, 2012, 10:50:00 am »
Forget this post I missed mike2d 's one below I'll follow that one.

unikronsoftware

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Re: tilemap help
« Reply #2 on: July 01, 2012, 02:22:53 pm »
Here is a quick walkthrough to get you started with the tilemap editor -
http://unikronsoftware.com/2dtoolkit/doc/tilemap/Tutorial.html

The tilemap editor has changed a bit and organized a bit better, but the basics are still the same. I'm in the middle of updating this, should have a fully up to date one uploaded in the next day or two. Feel free to ask if you get stuck!

atmuc

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Re: tilemap help
« Reply #3 on: July 07, 2012, 10:13:25 am »
will tile map work like how unitile works? could you add a video how can we use it?

unikronsoftware

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Re: tilemap help
« Reply #4 on: July 07, 2012, 12:28:54 pm »
@atmuc, that is a very vague question. Could you be more specific please?

There isn't a video yet, as we are still actively developing it and are constantly adding more features to it. A video would be out of date almost as soon as we finish creating it...

atmuc

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Re: tilemap help
« Reply #5 on: July 07, 2012, 06:42:35 pm »
i dont know exact 2d tile terms so i will try to explain. what i need is to have some primitive shapes and fill my play area by drag/drop this primitives from toolbar. i want to use collision with this primitives.

unikronsoftware

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Re: tilemap help
« Reply #6 on: July 07, 2012, 06:58:51 pm »
Yup 2D Toolkit does all that. You set up your tiles in the sprite collection editor, and set up colliders, custom geometry, etc. After that you paint it in the tilemap, and composite geometry & colliders are set up for you.