Hi
I decided to incorporate some spotlight lighting effects into my tilemap. I have everything set up (normals enabled, LitBlendVertextColor shader). Everything seemed to be working fine, but when I added more than 1 spotlight that were close to each other around a chunk border, the attached was happening.
I tried messing around with the spotlights to see if different angles affected it, but it didn't really change the problem. It seems also the spotlights don't necessarily need to be right next to each other, but at some point there is a cut off where if one spotlight is moved sufficiently far away from the other, the problem goes away. This distance is pretty far though, and far greater than the distance I need between the spotlights (each one represents a lamp post).
Any ideas what could be causing this?
Thanks
Dan