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Collider caps?
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Topic: Collider caps? (Read 6497 times)
fsadeq
2D Toolkit
Sr. Member
Posts: 353
Collider caps?
«
on:
July 02, 2012, 06:57:38 pm »
Is there a way to have caps on my box trimmed colliders? Could have sworn this was a feature added a while ago, but I'm not seeing anything that allows me to do so. Thanks.
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Collider caps?
«
Reply #1 on:
July 02, 2012, 07:06:51 pm »
Normal box colliders have caps - these are omitted in the tilemap editor / static sprite batcher. Switch to a polygon collider and enable caps in these situations to get caps.
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fsadeq
2D Toolkit
Sr. Member
Posts: 353
Re: Collider caps?
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Reply #2 on:
July 02, 2012, 07:12:58 pm »
Ah, ok! Knew it was there somewhere, thanks!
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Collider caps?