Hi guys,
I have some questions regarding 2DTK. I've been eyeing it for its tilemap functionality but would like to know if it can suit my purposes before jumping in.
1. Does 2DTK's tilemaps support rotating and flipping tiles? I ask because 2DTK supports importing TMX files, and TMX files support rotation/flipping.
2. Can the tilemaps be generated during run time or are they stored as prefabs?
3. Is it possible to modify the tilemaps during run-time, for example, if the player wanted to mine a tile or use a bomb?
4. Is the tilemap rendering efficient? Is each tile its own gameobject, or is everything rendered to one mesh?
Your help would be greatly appreciated!