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Author Topic: Need help deciding between TD2K's animation system and Unity 4.3's  (Read 3678 times)

Quells122

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I'm currently using TD2K for the tiling. I'm now at animating 2D sprites for characters and am wondering what are the pros and cons of using Unity 4.3's native animation system vs 2DTK's. Are there any major advantages one has over the other?

For sprites, big boss characters will be big and use a skeleton and rig. Other smaller characters will simply use a cut up sprite sheet and a box collider. Should the animation system I use change between these two situations?