Hola! 2DTK newbie here, so apologies if this is a goofy question. Here's my issue: I can't seem to get anything to collide!
I have a player sprite with a box collider (Set from the sprite collection as "box trimmed) and a water sprite/tile (Set as "box trimmed" from the collection) that I'd like to collide, essentially preventing the sprite from moving past it. However, the player sprite seems to just pass over/through the tile sprite. It's almost as if they're on different layers.
If I add a rigidbody to the player object, lock its rotation and Z-Pos and add gravity, it'll collide with the top of the water sprite/tile just fine, but seemingly not the sides.
What's my issue here? I can't seem to get 2 2D sprites, locked on the same Z, to collide. I feel like I must have weird misunderstanding of how collisions in 2DTK work, but can't seem to find anything in the docs that indicate this.