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Important question about Whack a Mole and 2D Toolkit
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Topic: Important question about Whack a Mole and 2D Toolkit (Read 3883 times)
Hatred
Newbie
Posts: 1
Important question about Whack a Mole and 2D Toolkit
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on:
July 19, 2014, 01:19:33 am »
Hi i am new to 2D toolkit. I am using Unity 4.5.x and i just start learning 2D toolkin on Whack a Mole tutorial. I assume that this tutorial is written before Unity 2D framework so some informations are outdated ? For example am i start this tutorial with 2D framework or 3D framework. I open 2D toolkin on 2D framework and also changed all sprite collections physic engine to Physic 2D but the game not work properly. I downloaded the finish project from site and see all collections are physic 3D. Then i changed adn its work. I wonder why this is like than and how should i add 2D toolkit in which physic settings in sprites ? I am really reading documentation but i am not sure how to do things..
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Important question about Whack a Mole and 2D Toolkit
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Reply #1 on:
July 19, 2014, 04:44:42 pm »
The whack a mole tutorial was written before the 2D framework in unity. You can start up unity with 2D or 3D, they'll both work, but I wouldn't change the physics engine to 2d, as the scripts are written for 3d physics.
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